Monday, April 28, 2014

The Power of Vamps and Debt Bunnies

From Bite Club website
Young adults without jobs and without family support are always on the edge of homelessness, if not already on the streets or in shelters.  Even if you have a job, it’s hard to pull together the money for the deposits for an apartment.  Financial literacy and being able to put together a small bit of savings are powerfully important steps for young people making their way towards adulthood.

How are we are teaching these skills to young people? They certainly drop off the mainstream college and career readiness list of skills.  Most youth programs I have visited will have some segment dedicated to financial literacy – an in-classroom lecture, discussion and a few activities.  Is it effective? I don’t know if financial literacy can be developed in a one-shot class. I know I learned at the knee of my grandfather, who role-modeled and engaged me in conversations for years to make sure I understood what it meant to be financially responsible.  So I wonder, are there other ways that we can help young people hone their skills?

How about gaming? Doorways to Dreams, a Boston-based non-profit creating saving innovations for low-income consumers, has created Bite Club. It’s a web-based video game that allows you to earn money running a bar for vamps (I successfully got five vampires to the dance floor, earning $12,000) and then apply it to debt or savings. It seemed like a pretty good exercise – certainly made me think. However, I don’t think teens and the 20-something generation are thinking about retirement. It would make more sense to me if the game provided options for saving for college or saving for a deposit or down payment on a house.

They’ve got other games such as Celebrity Calamity to teach about credits cards, Farm Blitz, complete with vicious looking debt bunnies to introduce how to survive emergencies, Groove Nation to learn budgeting. By the way, Bite Dreams, Celebrity Calamity and Farm Blitz are available in Spanish and English. 

They are piloting Summer Quest right now, a new game for college and career readiness. According to its materials, Summer Quest  “challenges high school students to complete twenty (20) educational quests in one of three objective areas: college readiness, test preparation (SAT/ACT), and financial literacy during 4 weeks in early summer each year. SummerQuest asks students to spend on average, 5 to 30 minutes completing real-world activities to educate and expose them to topics including saving, budgeting, the FAFSA form, and college loans and financing options. Students complete practice ACT questions, play D2D Financial Entertainment titles, explore potential career paths, and navigate the FAFSA form as they experience the game.”

Or matches?  They seem to be effective in helping folks to save. MDRC just released a report on Save USA, a voluntary program launched in 2011 in four cities (New York City, Tulsa, San Antonio, and Newark), that encourages low- and moderate-income individuals to set aside money from their tax refund for savings. At the end of the first year, two-thirds of the participants had saved and received a match averaging $291. The problem is that it is hard to imagine getting match programs into public policy at this time.

What other strategies and techniques can be used to help stabilize young people’s lives so that we can keep them from the street and the dangers of sex trafficking?





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